You know that tension you feel when you’re almost completing something so enormously overwhelming so single-mindedly that you know that the next minute will either bestow godhood or endless damnation? When a royal flush could be in the river, or your microwave oven is only within a few tenths of a cent short of either destroying your neighbour’s overused hifi system or your own? Your jaw clenches, your heart quickens and your palms sweat. That last one is called a galvanic skin response by polygraph operators (or body thetans by Tom Cruise). This is a deck for Magic: The Gathering Standard Constructed that gives you a galvanic response.
First, a word about Magic: the Gathering in general. It’s a collectable card game that’s been around almost 2 decades. There are just short of 12,000 different cards. If you were to print out the rules, it would be about eighty pages where almost every other game would fit on at the very most around four. It’s the most complex game in the world. And it’s one of the very best. They’ll be quite a few articles on here about getting your feet wet, so if you’re curious, pull up a feed, or grab Duals of the Planeswalkers for your gaming platform of choice: it really is an exceptional introduction to the game, and depending on the version you can get you some real cards by buying it.
So. Galvanic Response. It uses Myr Galvanizer to create infinite mana and then uses that mana to win you the game. I’ve had quite a bit of success with it in casual circles and in the casual decks area of Magic Online, but it’s also really inexpensive. You can build it online for about 3 tickets, and if you’ve got any kind of a card pool you probably already have it. Here it is:
The Engine
- 4 Myr Galvanizer
- 4 Palladium Myr
- 4 Iron Myr
- 4 Lead Myr
- 3 Silver Myr
Insurance
Finishers
- 4 Fireball
- 4 Exsanguinate
It wouldn’t surprise me if this isn’t original or that clever, but let me walk you through it. You want to get enough mana myrs in play to generate 2 mana, and two Galvanizers. You can then cast Fireball or Exsanguinate for infinity, winning you the game. The engine works thusly:
- Tap all your mana myrs, generating m mana in your mana pool. Mana pool = m.
- Use the first Myr Galvanizer’s activated ability to untap all your other myrs for 1 mana. Mana pool = m – 1.
- Tap all your mana myrs again. Mana pool = 2m – 1.
- Use the second Myr Galvanizer’s ability to untap all the other myr, including the first Galvanizer. Mana pool = 2m – 2.
- Go to 1.
- You’ll end up with a mana pool of nm – n, where n is the number of times you do it. Do it a hundred times, you’ll have 100m – 100. It should be apparent that as long as m is greater than 2 you can create an unbounded amount of mana.
So ideally, it plays like this:
- Land, Go.
- Land, Silver/Iron/Lead Myr. Go.
- Land, Palladium Myr. Go. Bolt something.
- Myr Galvanizer, Myr Galvanizer. Go.
- Recur unboundedly and cast Fireball or Exsanguinate for a googolplex. Win.
A turn 5 win against goldfish is pretty good. Not super great, but for three bucks worth of cards it punches well above its weight. In case it doesn’t go that swimmingly (but it often does), there’s insurance. Need something? Diabolic Tutor for it. Need another Galv? Clone. Something irritating the opponent has? Bolt it. Exsanguinate and Fireball are both great at buying time, by adding some time to your clock or by removing one or a bunch of their guys. And hey, if they don’t have anything and you haven’t drawn any spells, you can smack them with pumped up adorable myr.









